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GanglyStem

portfolio\gamedev

portfolio \ gamedev

Game dev and misc. projects of mine.


videos game

Opossum Pants

The Opossum crying out for his pants

Opossum Pants is a walking sim, egg-like, adventure game, made in Unreal Engine 5. You arrive at the port town of "Rue Du Dort", and are tasked with finding pants for a strange opossum. As you search for the pants, you get to talk to, and potentally assist, many other residents of the town. This game was a personal-project I worked on over the course of a summer break for fun.

To make the world and it's characters feel responsive to the player, I created a simple but modular system for scripted sequences that lets me swap out a characters dialog and sprite sequence for a new one at any moment, and to allow special events to be triggered if the player is holding a specific object or performing an action.

check it out on itch.io
Green rat character pondering by a shed
Cyan deer selling apricots on the pier
Behind the Opossums house

Morning Ship

Ship cabin interior

Morning Ship is an atmospheric hidden object game set on an abandoned fishing boat. The game was developed in the Godot engine by me and a group partner for a college class project over the course of 3 weeks. I did all the modeling, texture work, and environmental design, while my group partner and I collaborated on the programing and writing. The game consists of 3 "rooms" which can freely switched between at any time by the player using arrow keys or the on screen buttons. The player is given 3 item names at a time to look for, with new goal items taking their place when found until all 9 are collected.

Morning Ship title screen
Ship kitchen interior
Ship cabin interior
Ship bunkroom interior

Porceline Faces [DEMO]

Party goer requesting a drink from the player

Porceline Faces is a 3D Environmental Puzzle Game created in Unreal Engine 5 for a college group project. The game is set in a strange masquerade ball where you collect various masks, each with their own abilities, to help you solve puzzles and get through levels. Some puzzles require you to push the statue like guests of the masquerade to be standing in the right spot to open a door, shrink under tables to get past large crowds, swap places with guests to reach new areas, or avoid being spotted where you shouldn't be'.

check it out on itch.io
Masked man exclaiming his desire to stand on an X
Empty hallway

Fading Kitten Syndrom

Screen shot of a Fading Kitten Syndrom level

A short retro styled top down puzzle game. You play as a kitten navigating through levels while avoiding invisible enemies and solving puzzles. Made with Puzzle Script for a school project.

check it out on itch.io
Screen shot of a Fading Kitten Syndrom level

Bubble Shooter

Screen shot of bubble shooter

A simple bubble shooter game made in a custom game engine that I and my 2 other team members built from scratch for a college game engine class. You shoot bubbles at the grid as it moves towards you. If the grid reaches you, you loose. Connect 3 bubbles of the same color in a row, and they will pop. Pop all bubbles to win.

Screen shot of bubble shooter

Boomerrang Invaders

Screen shot of Boomerrang Invaders

A simple space invaders-esc game where you defend yourself from enemy eyes. was Made in a custom game engine that I and my 2 other team members built from scratch for a college game engine class.

Screen shot of Boomerrang Invaders

software

Custom Game Engine

Screen shot of space invaders-esc game built in custom engine

A custom 2D game engine built up from scratch using C++ and SDL for a college group project. Over the course of a semester, we programed and tested the engine to have rendering, basic 2D physics, collision detection, multi-threading, an event handling system, and a hybrid peer to peer and client server implementation that allows for muliplayer.

GitHub Repo
Screen shot of bubble shooter game built in custom engine