Game dev and misc. projects of mine.
game projects
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Opossum Pants
Opossum Pants is a walking sim, egg-like, adventure game, made in Unreal Engine 5. You arrive at the port town of "Rue Du Dort", and are tasked with finding pants for a strange opossum. As you search for the pants, you get to talk to, and potentally assist, many other residents of the town. This game was a personal-project I worked on over the course of a summer break for fun.
check it out on itch.io
Porceline Faces [DEMO]
3D Environmental Puzzle Game set in a strange masquerade ball. You collect masks, each with their own abilities, to help you solve puzzles and get through levels. Created in Unreal Engine for a college game dev class group project.
check it out on itch.io
Fading Kitten Syndrom
A short retro styled top down puzzle game. You play as a kitten navigating through levels while avoiding invisible enemies and solving puzzles. Made with Puzzle Script for a school project.
check it out on itch.io
Bubble Shooter
A simple bubble shooter game made in a custom game engine that I and my 2 other team members built from scratch for a college game engine class. You shoot bubbles at the grid as it moves towards you. If the grid reaches you, you loose. Connect 3 bubbles of the same color in a row, and they will pop. Pop all bubbles to win.
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Boomerrang Invaders
A simple space invaders-esc game where you defend yourself from enemy eyes. was Made in a custom game engine that I and my 2 other team members built from scratch for a college game engine class.
software projects
Custom Game Engine
A custom 2D game engine built up from scratch using C++ and SDL for a college group project. Over the course of a semester, we programed and tested the engine to have rendering, basic 2D physics, collision detection, multi-threading, an event handling system, and a hybrid peer to peer and client server implementation that allows for muliplayer.
GitHub Repo